

It debuted at the Amusement Machine Show in Tokyo. Releasesĭaytona USA was released in Japan in August 1993, and worldwide in March 1994. For the Sega Saturn version, the vocals and instruments were rerecorded with real instruments. Mitsuyoshi said this was the only way to include vocals, due to technical limitations of the Model 2. For the arcade version, the songs were sampled onto a Yamaha sound chip, including the drums and Mitsuyoshi's voice. The soundtrack was composed by Takenobu Mitsuyoshi, who also performed the vocals. AM2 employed a form of adaptive difficulty whereby the first lap of each race would measure the skill of the player and adjust the difficulty of opponents accordingly for less skilled players, opposing cars open lanes for the player, while higher skilled players have to deal with opponents that block their path.

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To accurately depict Daytona International Speedway, the developers used satellite imagery and sent staff to photograph the track Nagoshi walked a full lap to get a feel for the banking in the corners. Sega mandated that Daytona USA had to be better than Ridge Racer, a game made by Namco. Toshihiro Nagoshi was director and chief designer, while Suzuki served as producer. Development was handed to Sega AM2, a development division headed by Yu Suzuki which had had arcade success with several racing games. To keep costs lower, Sega decided not to negotiate with NASCAR for a license, and therefore the game did not contain actual sponsors, drivers, or cars. Petit and Sega Enterprises USA chief of finance Masahiro Nakagawa began negotiations with representatives of the Daytona 500 at Daytona International Speedway for a license. Despite some negative feedback from Sega Europe's Vic Leslie due to the stronger popularity of Formula One in the region, Sega of Japan executives approved the concept. President of Sega Enterprises USA, Tom Petit, suggested that NASCAR would be an attractive brand to use for a Model 2 game in the U.S. Sega's previous board, the Model 1, had debuted with Virtua Racing, and racing games had been successful for Sega before. In September 1992, Sega announced that it had partnered with GE to create its new arcade system board, the Model 2. Three tracks are available for play, including the Daytona International Speedway, renamed Three Seven Speedway in releases. Additionally the game's physics include realistic driving mechanics, including drifting and power sliding. This gives the visuals a smooth appearance.

Visually, the game runs at 60 frames per second and presented texture filtering. The game's camera system presented four different view perspectives from which the game can be played. The deluxe cabinet was fitted with detailed seats on top of subwoofers Sega originally planned to use actual car seats, but changed the seats before releasing the game. A later release also included a single-player only version. The standard game was released in a twin-seat cabinet, with a deluxe cabinet also available.
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Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. Daytona USA offers multiplayer and up to eight players can compete depending on the number of cabinets linked together.

The player's objectives are to outrun the competing cars and complete the race before time runs out, passing checkpoints to collect more time. In Daytona USA, the player drives a stock car known as the Hornet. It is cited as an influential game of the genre. It was rereleased on multiple platforms and followed by four sequels. Satellite imagery and photography were used to map the Daytona International Speedway, coupled with visual effects of texture filtering, a 60-frames-per second frame rate, and four different camera perspectives.ĭaytona USA was a critical and commercial success, being praised for its graphics, soundtrack and sense of realism, and is one of the most successful arcade games of all time. Sega mandated that the game had to be of a better quality than its competition, Namco's Ridge Racer. The game was suggested by Tom Petit, president of Sega Enterprises USA. Inspired by the popularity of NASCAR in the U.S., Daytona USA was developed by Sega AM2 after a meeting of the heads of Sega's regional offices. Sega claims it is one of the highest-grossing arcade games of all time. Daytona USA is a stock car racing game where players race opponents and a clock on one of three tracks, including the Daytona International Speedway. It was the first Sega game to debut on the Sega Model 2 arcade system board. Daytona USA is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994.
